We’re thrilled to announce our newest team member to join Exothermic – Aaron Ashlock! Continue reading “Welcome to the team, Aaron Ashlock!”
Here are a few things I see taking place in the murky marketing world supporting video games and companies near the video game industry in 2020. Continue reading “Video game marketing predictions for 2020”
As a marketer who is a big fan of email marketing, I can get easily riled when I see people abusing emails as a marketing channel or using email marketing illegally. Continue reading “Don’t gaslight people with your email subject lines”
Gotta show some love for local NC developers this year as a ton of great titles have come out! If you’re low on time (or ideas), support some local game companies with games that have been released this year. And for the record: I am making zero money off of this post. I just want to see some love for some good NC games! Continue reading “Last minute holiday idea: give games from NC developers made in 2019”
Customer care and service is one of your best marketing tools in the video game industry. The industry is known for its extremes – several companies, big and small, offer next to nothing in terms of support for their users and fans.
But the companies who go the extra mile and provide for their users tend to benefit from it.
So, say you spent money acquiring customers. Customer care and ensuring a great onboarding experience helps retain the users that you spent marketing money obtaining in the first freaking place.
Here’s how you can start thinking of customer support more seriously, even if you’re a small indie developer. Continue reading “Customer support as an extension of marketing”
Here’s an example of word of mouth marketing in motion – in early August, a friend of mine messaged and asked, “Have you seen Deep Rock Galactic?” Continue reading “Great Campaign from November, 2017: Deep Rock Galactic’s Alpha Test”
A press kit, also known as a media kit, is a little sliver of your site dedicated to making journalists’ lives easier. If you’ve ever wanted coverage for a game or a notable company update, do yourself a favor and make it simple for media outlets to cover you with a kit. Continue reading “Making a press kit on your site”
Pretty much every company has a “sign-up for more information!” button on their site these days that leads to a Gravity Forms or Ninja Forms repository that nobody remembers to check or, even better, a free MailChimp account that nobody remembers to check.
And then pretty much every company neglects to actually email people who opt in for more information. People have come to the site, said “please give me more information!” and then never received any follow-up.
Then when the company actually needs to send out a message (maybe they’re ready to announce a new game or new product line), there’s no process in place. No emails have been sent before to replicate, lists haven’t been segmented so there’s no telling who you’re actually emailing, or the email is sent and everyone either ignores it or marks the message as spam because they’ve forgotten about signing up in the first place.
Here are a few tips to get your company to send emails on a regular basis, even if you’re on the fence about doing so, so that when you need to email people they’re a) used to getting messages from you and b) you’ve already got a system in place to get your message out to people who want to hear it. Continue reading “So you’ve got an email sign-up button on your site, now what?”
Social media can pay off, folks. Once in a blue moon. If you have a nontraditional approach to announcing your game and the game actually looks good. Continue reading “Great Campaign from October, 2017: A Goose Game Wins the Internet for a Day”
Last week, I got to have an overdue hangout session with my friend Amy. When she’s been gaming lately, Overwatch has been her game of choice.
My husband, brother-in-law and myself have been back on the World of Warcraft train for the past few months and switched servers to start over again. Horde just wasn’t doing it for us like it used to, y’know? And my brother-in-law happened to choose a high population server with a low number of Horde players on it (who would’ve thought Proudmoore… named after Jaina Proudmoore…one of the main members of the Alliance… would be an Alliance-heavy server…) so the end-game was non-existent.
I talked with her about how we’re playing again and she was interested in the developments that’ve taken place since she left around a year ago. The Broken Shore questline is finally realistic, Argus is neat, all that jazz.
By the end of the day, she ended up rebooting her subscription and making a new character on our new server of choice.
Word of mouth is a hell of a drug, my friends. Continue reading “Word of mouth marketing – what does that even mean?”